India’s gaming industry is on the edge of a revolution. The rules of the game are literally changing as Parliament prepares to introduce a new Online Gaming Bill. While esports and skill-based gaming are gaining more attention than ever before, real-money stakes are becoming outdated, from beginners to skilled gamers.
India Bans Money Gaming, Pushes Esports In $3.8 Billion Industry Shift

On Wednesday, the Lok Sabha implemented the Online Gaming Bill, which encourages social gaming and esports while banning games with a financial component. Aiming to address growing worries about gaming addiction, money laundering, and financial crime on online platforms, the measure has the support of numerous MPs but has been criticized by Congress MP Shashi Tharoor.
“The government believes that the harms of addiction, financial loss, and even extreme consequences such as suicides associated with online money gaming can be prevented by the prohibition of such activities,” according to the media.
Online Gaming Bill Explained
The Promotion and Regulation of Online Gaming Bill, 2025 passed by the Parliament.
The Bill takes a balanced approach – promoting what’s good, prohibiting what’s harmful for middle-class and youth.
Here’s a quick explainer 👇🧵 pic.twitter.com/q4Pthsrb2V
— Ashwini Vaishnaw (@AshwiniVaishnaw) August 21, 2025
The decision has an impact on India’s $3.8 billion gaming sector, which has attracted foreign investment and supported fantasy sports applications such as Mobile Premier League, Games24X7, and Dream11. In addition, the sole publicly traded gambling company in India, Nazara Technologies Ltd., is considering selling its stake in the online betting software PokerBaazi.
Here’s The Online Gaming Bill, Explained In 5 Key Points
1. Esports To Get Official Sport Status In India
Esports will be accepted as a valid competitive sport in India under the Online Gaming Bill. In addition to creating training academies, research facilities, and technological platforms, the Union Ministry of Sports will set rules and regulations for the administration of esports competitions in India. Additionally, the measure calls for awareness efforts, reward programs, and the incorporation of esports into more general sports policy.
2. Complete Ban On Online Money Games
The Online Gaming Bill would completely ban the sale, operation, or facilitation of online money games, regardless of whether they are determined by skill, chance, or both. No media may be used to promote or advertise these games. Payments cannot be processed by banks or payment systems.
According to the Information Technology Act of 2000, the nation’s existing online money games will be outlawed.
3. More Focus On Educational Games
The government is able to “recognize, classify, and register” online social games thanks to the Online Gaming Bill. Building venues for the creation and distribution of age-appropriate, safe social and educational games will enable that. Games that are cultural and educational and in line with Indian values will receive particular attention.
4. Strict Penalties For Online Money Gaming
- The bill suggests that organizations that participate in or promote online money games face up to three years in prison and/or a fine of up to ₹1 crore.
- Promoting these games can result in a fine of ₹50 lakh or even two years in jail.
- Any financial transaction involving money games has a maximum sentence of three years in prison and/or a maximum fine of ₹1 crore.
- Repeat offenders would face more severe penalties, such as three to five years in prison and a fine of up to ₹2 crore.
5. National Authority To Regulate Online Gaming
The measure suggests creating a national authority to regulate online gaming. Among its duties would be:
- Online game classification and registration
- Determining whether a game is a money game or not
- Addressing issues and complaints about internet gaming
- To ensure compliance with the law, this authority will be in charge of creating regulations, directives, and codes of conduct.
By banning money games and opening the door for esports, cultural content, and safer social gaming, the Online Gaming Bill represents a major shift for India’s $3.8 billion gaming sector. The government seeks to strike a balance between responsible gaming and innovation by enforcing stringent regulations and penalties.
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